azalea_protocol/packets/game/
c_reset_score.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundResetScore {
6 pub owner: String,
7 pub objective_name: Option<String>,
8}