azalea_protocol/packets/game/
c_resource_pack_pop.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use uuid::Uuid;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundResourcePackPop {
7    pub id: Option<Uuid>,
8}