azalea_protocol/packets/game/
c_respawn.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4use crate::packets::common::CommonPlayerSpawnInfo;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundRespawn {
8 pub common: CommonPlayerSpawnInfo,
9 pub data_to_keep: u8,
10}