azalea_protocol/packets/game/
c_set_border_lerp_size.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundSetBorderLerpSize {
6    pub old_size: f64,
7    pub new_size: f64,
8    #[var]
9    pub lerp_time: u64,
10}