azalea_protocol/packets/game/
c_set_border_size.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
5pub struct ClientboundSetBorderSize {
6    pub size: f64,
7}