azalea_protocol/packets/game/
c_set_border_warning_delay.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundSetBorderWarningDelay {
6 #[var]
7 pub warning_delay: u32,
8}