azalea_protocol/packets/game/
c_set_chunk_cache_radius.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundSetChunkCacheRadius {
6    #[var]
7    pub radius: u32,
8}