azalea_protocol/packets/game/
c_set_cursor_item.rs

1use azalea_buf::AzBuf;
2use azalea_inventory::ItemStack;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundSetCursorItem {
7    pub contents: ItemStack,
8}