azalea_protocol/packets/game/
c_set_cursor_item.rs1use azalea_buf::AzBuf;
2use azalea_inventory::ItemStack;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundSetCursorItem {
7 pub contents: ItemStack,
8}