azalea_protocol/packets/game/
c_set_default_spawn_position.rs1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundSetDefaultSpawnPosition {
7 pub pos: BlockPos,
8 pub angle: f32,
9}