azalea_protocol/packets/game/
c_set_default_spawn_position.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::GlobalPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
6pub struct ClientboundSetDefaultSpawnPosition {
7    pub global_pos: GlobalPos,
8    pub yaw: f32,
9    pub pitch: f32,
10}