azalea_protocol/packets/game/
c_set_entity_data.rs1use azalea_buf::AzBuf;
2use azalea_entity::EntityMetadataItems;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_world::MinecraftEntityId;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundSetEntityData {
8 #[var]
9 pub id: MinecraftEntityId,
10 pub packed_items: EntityMetadataItems,
11}
12
13#[cfg(test)]
14mod tests {
15 use std::io::Cursor;
16
17 use azalea_buf::AzaleaRead;
18
19 use super::*;
20
21 #[test]
22 fn test_read_write_hypixel_entity_data() {
23 let contents = [161, 226, 1, 10, 18, 1, 20, 38, 124, 175, 198, 255];
24 let mut buf = Cursor::new(contents.as_slice());
25 let packet = ClientboundSetEntityData::azalea_read(&mut buf).unwrap();
26 println!("{:?}", packet);
27
28 assert_eq!(buf.position(), contents.len() as u64);
29
30 let mut buf = Vec::new();
31 packet.write(&mut buf).unwrap();
32 assert_eq!(buf, contents);
33 }
34}