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azalea_protocol/packets/game/
c_set_entity_data.rs

1use azalea_buf::AzBuf;
2use azalea_core::entity_id::MinecraftEntityId;
3use azalea_entity::EntityMetadataItems;
4use azalea_protocol_macros::ClientboundGamePacket;
5
6#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
7pub struct ClientboundSetEntityData {
8    #[var]
9    pub id: MinecraftEntityId,
10    pub packed_items: EntityMetadataItems,
11}