azalea_protocol/packets/game/
c_set_entity_data.rs

1use azalea_buf::AzBuf;
2use azalea_entity::EntityMetadataItems;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_world::MinecraftEntityId;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundSetEntityData {
8    #[var]
9    pub id: MinecraftEntityId,
10    pub packed_items: EntityMetadataItems,
11}
12
13#[cfg(test)]
14mod tests {
15    use std::io::Cursor;
16
17    use azalea_buf::AzaleaRead;
18
19    use super::*;
20
21    #[test]
22    fn test_read_write_hypixel_entity_data() {
23        let contents = [161, 226, 1, 10, 18, 1, 20, 38, 124, 175, 198, 255];
24        let mut buf = Cursor::new(contents.as_slice());
25        let packet = ClientboundSetEntityData::azalea_read(&mut buf).unwrap();
26        println!("{:?}", packet);
27
28        assert_eq!(buf.position(), contents.len() as u64);
29
30        let mut buf = Vec::new();
31        packet.write(&mut buf).unwrap();
32        assert_eq!(buf, contents);
33    }
34}