azalea_protocol/packets/game/
c_set_entity_link.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundSetEntityLink {
7 pub source_id: MinecraftEntityId,
8 pub dest_id: MinecraftEntityId,
9}