azalea_protocol/packets/game/c_set_entity_motion.rs
1use azalea_buf::AzBuf;
2use azalea_core::delta::LpVec3;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_world::MinecraftEntityId;
5
6#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
7pub struct ClientboundSetEntityMotion {
8 #[var]
9 pub id: MinecraftEntityId,
10 pub delta: LpVec3,
11}