azalea_protocol/packets/game/
c_set_entity_motion.rs

1use azalea_buf::AzBuf;
2use azalea_core::delta::LpVec3;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_world::MinecraftEntityId;
5
6#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
7pub struct ClientboundSetEntityMotion {
8    #[var]
9    pub id: MinecraftEntityId,
10    pub delta: LpVec3,
11}