azalea_protocol/packets/game/c_set_entity_motion.rs
1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundSetEntityMotion {
7 #[var]
8 pub id: MinecraftEntityId,
9 pub xa: i16,
10 pub ya: i16,
11 pub za: i16,
12}