azalea_protocol/packets/game/
c_set_experience.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundSetExperience {
6 pub experience_progress: f32,
7 #[var]
8 pub experience_level: u32,
9 #[var]
10 pub total_experience: u32,
11}