azalea_protocol/packets/game/
c_set_experience.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundSetExperience {
6    pub experience_progress: f32,
7    #[var]
8    pub experience_level: u32,
9    #[var]
10    pub total_experience: u32,
11}