azalea_protocol/packets/game/
c_set_passengers.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundSetPassengers {
6 #[var]
7 pub vehicle: u32,
8 #[var]
9 pub passengers: Vec<u32>,
10}