azalea_protocol/packets/game/c_set_passengers.rs
1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
6pub struct ClientboundSetPassengers {
7 #[var]
8 pub vehicle: MinecraftEntityId,
9 #[var]
10 pub passengers: Vec<MinecraftEntityId>,
11}