azalea_protocol/packets/game/
c_set_time.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundSetTime {
6 pub game_time: u64,
7 pub day_time: u64,
8 pub tick_day_time: bool,
9}