azalea_protocol/packets/game/
c_set_titles_animation.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
5pub struct ClientboundSetTitlesAnimation {
6 pub fade_in: u32,
7 pub stay: u32,
8 pub fade_out: u32,
9}