azalea_protocol/packets/game/
c_show_dialog.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_registry::Holder;
4use simdnbt::owned::Nbt;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundShowDialog {
8 pub dialog: Holder<azalea_registry::Dialog, Nbt>,
9}