azalea_protocol/packets/game/c_take_item_entity.rs
1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundTakeItemEntity {
7 #[var]
8 pub item_id: u32,
9 #[var]
10 pub player_id: MinecraftEntityId,
11 #[var]
12 pub amount: u32,
13}