azalea_protocol/packets/game/
c_take_item_entity.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundTakeItemEntity {
7    #[var]
8    pub item_id: u32,
9    #[var]
10    pub player_id: MinecraftEntityId,
11    #[var]
12    pub amount: u32,
13}