azalea_protocol/packets/game/
c_ticking_state.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundTickingState {
6 pub tick_rate: f32,
7 pub is_frozen: bool,
8}