azalea_protocol/packets/game/
c_transfer.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
5pub struct ClientboundTransfer {
6 pub host: String,
7 #[var]
8 pub port: u32,
9}