azalea_protocol/packets/game/
c_transfer.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundTransfer {
6    pub host: String,
7    #[var]
8    pub port: u32,
9}