azalea_protocol/packets/game/c_update_mob_effect.rs
1use azalea_buf::AzBuf;
2use azalea_entity::MobEffectData;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_registry::MobEffect;
5use azalea_world::MinecraftEntityId;
6
7#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
8pub struct ClientboundUpdateMobEffect {
9 #[var]
10 pub entity_id: MinecraftEntityId,
11 pub mob_effect: MobEffect,
12 pub data: MobEffectData,
13}