azalea_protocol/packets/game/
c_update_mob_effect.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_registry::MobEffect;
4use azalea_world::MinecraftEntityId;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundUpdateMobEffect {
8    #[var]
9    pub entity_id: MinecraftEntityId,
10    pub mob_effect: MobEffect,
11    #[var]
12    pub effect_amplifier: u32,
13    #[var]
14    pub effect_duration_ticks: u32,
15    pub flags: u8,
16}