azalea_protocol/packets/game/clientbound_animate_packet.rs
use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundAnimatePacket {
#[var]
pub id: u32,
pub action: AnimationAction,
}
// minecraft actually uses a u8 for this, but a varint still works and makes it
// so i don't have to add a special handler
#[derive(Clone, Debug, Copy, McBuf)]
pub enum AnimationAction {
SwingMainHand = 0,
Hurt = 1,
WakeUp = 2,
SwingOffHand = 3,
CriticalHit = 4,
MagicCriticalHit = 5,
}