azalea_protocol/packets/game/
clientbound_block_changed_ack_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundBlockChangedAckPacket {
#[var]
pub sequence: i32,
}