azalea_protocol/packets/game/clientbound_block_entity_data_packet.rs
use azalea_buf::McBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
use simdnbt::owned::Nbt;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundBlockEntityDataPacket {
pub pos: BlockPos,
pub block_entity_type: azalea_registry::BlockEntityKind,
pub tag: Nbt,
}