azalea_protocol/packets/game/clientbound_block_event_packet.rs
use azalea_buf::McBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::Block;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundBlockEventPacket {
pub pos: BlockPos,
pub action_id: u8,
pub action_parameter: u8,
pub block: Block,
}