azalea_protocol/packets/game/clientbound_block_update_packet.rs
use azalea_block::BlockState;
use azalea_buf::McBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundBlockUpdatePacket {
pub pos: BlockPos,
pub block_state: BlockState,
}