azalea_protocol/packets/game/
clientbound_block_update_packet.rs

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use azalea_block::BlockState;
use azalea_buf::McBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundBlockUpdatePacket {
    pub pos: BlockPos,
    pub block_state: BlockState,
}