azalea_protocol/packets/game/
clientbound_change_difficulty_packet.rs

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use azalea_buf::McBuf;
use azalea_core::difficulty::Difficulty;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundChangeDifficultyPacket {
    pub difficulty: Difficulty,
    pub locked: bool,
}