azalea_protocol/packets/game/
clientbound_change_difficulty_packet.rsuse azalea_buf::McBuf;
use azalea_core::difficulty::Difficulty;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundChangeDifficultyPacket {
pub difficulty: Difficulty,
pub locked: bool,
}