azalea_protocol/packets/game/
clientbound_chunk_batch_finished_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundChunkBatchFinishedPacket {
    #[var]
    pub batch_size: u32,
}