azalea_protocol/packets/game/clientbound_container_set_content_packet.rs
use azalea_buf::McBuf;
use azalea_inventory::ItemSlot;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundContainerSetContentPacket {
pub container_id: i8,
#[var]
pub state_id: u32,
pub items: Vec<ItemSlot>,
pub carried_item: ItemSlot,
}