azalea_protocol/packets/game/
clientbound_container_set_data_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundContainerSetDataPacket {
    pub container_id: i8,
    pub id: u16,
    pub value: u16,
}