azalea_protocol/packets/game/
clientbound_container_set_data_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundContainerSetDataPacket {
pub container_id: i8,
pub id: u16,
pub value: u16,
}