azalea_protocol/packets/game/clientbound_custom_payload_packet.rs
use azalea_buf::McBuf;
use azalea_buf::UnsizedByteArray;
use azalea_core::resource_location::ResourceLocation;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundCustomPayloadPacket {
pub identifier: ResourceLocation,
pub data: UnsizedByteArray,
}