azalea_protocol/packets/game/clientbound_custom_report_details_packet.rs
use std::collections::HashMap;
use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundCustomReportDetailsPacket {
// azalea doesn't implement max lengths yet
// max length = 32
// key string is limited to 128 bytes
// value string is limited to 4096 bytes
pub details: HashMap<String, String>,
}