azalea_protocol/packets/game/
clientbound_entity_event_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundEntityEventPacket {
pub entity_id: u32,
pub event_id: u8,
}