azalea_protocol/packets/game/
clientbound_entity_position_sync_packet.rsuse azalea_buf::McBuf;
use azalea_core::position::Vec3;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundEntityPositionSyncPacket {
#[var]
pub id: u32,
pub values: PositionMoveRotation,
pub on_ground: bool,
}
#[derive(McBuf, Clone, Debug)]
pub struct PositionMoveRotation {
pub position: Vec3,
pub delta_movement: Vec3,
pub y_rot: f32,
pub x_rot: f32,
}