azalea_protocol/packets/game/
clientbound_hurt_animation_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundHurtAnimationPacket {
#[var]
pub id: u32,
pub yaw: f32,
}