azalea_protocol/packets/game/clientbound_level_event_packet.rs
use azalea_buf::McBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundLevelEventPacket {
pub event_type: u32,
pub pos: BlockPos,
pub data: u32,
pub global_event: bool,
}