azalea_protocol/packets/game/
clientbound_level_particles_packet.rsuse azalea_buf::McBuf;
use azalea_entity::particle::Particle;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundLevelParticlesPacket {
pub override_limiter: bool,
pub x: f64,
pub y: f64,
pub z: f64,
pub x_dist: f32,
pub y_dist: f32,
pub z_dist: f32,
pub max_speed: f32,
pub count: u32,
pub particle: Particle,
}
#[cfg(test)]
mod tests {
use std::io::Cursor;
use azalea_buf::McBufReadable;
use super::*;
#[test]
fn test_clientbound_level_particles_packet() {
let slice = &[
0, 64, 139, 10, 0, 0, 0, 0, 0, 192, 26, 0, 0, 0, 0, 0, 0, 64, 144, 58, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 13, 63, 128, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 63, 128, 0, 0,
][..];
let mut bytes = Cursor::new(slice);
let _packet = ClientboundLevelParticlesPacket::read_from(&mut bytes).unwrap();
assert_eq!(bytes.position(), slice.len() as u64);
}
}