azalea_protocol/packets/game/clientbound_move_entity_pos_packet.rs
use azalea_buf::McBuf;
use azalea_core::delta::PositionDelta8;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundMoveEntityPosPacket {
#[var]
pub entity_id: u32,
pub delta: PositionDelta8,
pub on_ground: bool,
}