azalea_protocol/packets/game/
clientbound_move_vehicle_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundMoveVehiclePacket {
pub x: f64,
pub y: f64,
pub z: f64,
pub y_rot: f32,
pub x_rot: f32,
}