azalea_protocol/packets/game/
clientbound_player_combat_end_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerCombatEndPacket {
#[var]
pub duration: u32,
}