azalea_protocol/packets/game/
clientbound_player_combat_end_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;

/// Unused by the client in vanilla.
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerCombatEndPacket {
    #[var]
    pub duration: u32,
}