azalea_protocol/packets/game/clientbound_player_combat_kill_packet.rs
use azalea_buf::McBuf;
use azalea_chat::FormattedText;
use azalea_protocol_macros::ClientboundGamePacket;
/// Used to send a respawn screen.
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerCombatKillPacket {
#[var]
pub player_id: u32,
pub message: FormattedText,
}