azalea_protocol/packets/game/
clientbound_player_info_remove_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use uuid::Uuid;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerInfoRemovePacket {
    pub profile_ids: Vec<Uuid>,
}