azalea_protocol/packets/game/
clientbound_player_info_remove_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use uuid::Uuid;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerInfoRemovePacket {
pub profile_ids: Vec<Uuid>,
}