azalea_protocol/packets/game/
clientbound_player_rotation_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerRotationPacket {
pub y_rot: f32,
pub x_rot: f32,
}