azalea_protocol/packets/game/
clientbound_projectile_power_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundProjectilePowerPacket {
pub id: u32,
pub acceleration_power: f64,
}