azalea_protocol/packets/game/
clientbound_remove_entities_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundRemoveEntitiesPacket {
#[var]
pub entity_ids: Vec<u32>,
}