azalea_protocol/packets/game/
clientbound_respawn_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use crate::packets::common::CommonPlayerSpawnInfo;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundRespawnPacket {
pub common: CommonPlayerSpawnInfo,
pub data_to_keep: u8,
}