azalea_protocol/packets/game/
clientbound_respawn_packet.rs

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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;

use crate::packets::common::CommonPlayerSpawnInfo;

#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundRespawnPacket {
    pub common: CommonPlayerSpawnInfo,
    pub data_to_keep: u8,
}