azalea_protocol/packets/game/
clientbound_rotate_head_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundRotateHeadPacket {
#[var]
pub entity_id: u32,
pub y_head_rot: i8,
}