azalea_protocol/packets/game/
clientbound_set_border_warning_delay_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetBorderWarningDelayPacket {
#[var]
pub warning_delay: u32,
}