azalea_protocol/packets/game/
clientbound_set_chunk_cache_center_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetChunkCacheCenterPacket {
#[var]
pub x: i32,
#[var]
pub z: i32,
}