azalea_protocol/packets/game/
clientbound_set_chunk_cache_radius_packet.rsuse azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundSetChunkCacheRadiusPacket {
#[var]
pub radius: u32,
}